Join Flint on his rollercoaster ride of a journey as he learns the four secrets that every aspiring young inventor should know in this exciting 141-page children’s novel that doubles as an inventor handbook! Includes 4 bonus lessons you can put into action immediately!
- Chapter 1 – Meet Flint
- Chapter 2 – Imagine
- Chapter 3 – Investigate
- Chapter 4 – Invite
- Chapter 5 – Ignite
- Chapter 6 – The Game Changer
- Chapter 7 – Plan
- Chapter 8 – Promote
- Chapter 9 – Produce
- Chapter 10 – Persevere
- Chapter 11 – The Perfect Pitch
- Chapter 12 – Flint’s Journal Entries
This “IMAGINATION JOURNAL” is the perfect complement to FOUR I’s FLINT & The Big Idea! Don’t just imagine great ideas; write them in your journal and remember them for a lifetime. Keep this attractive journal close, so that whenever a good idea comes along you can; write it, remember it, and use it when the time is right. Just like Flint!
Fun, Educational, and MORE FUN! Be the first to get the 5 cards needed to P.I.T.C.H. a wacky (or realistic) invention idea to your team. But look out! With tons of ‘Challenge’ and ‘Time Out’ cards, winning isn’t as easy as it may seem. Think you have a winning idea? Then Pitch It and WIN IT!! Includes: 52 BIG Problem, Idea, Time, Challenge & Holler Cards…and more!
If the inspiration for a great idea strikes at night, turn on the nightlight! This click-light ballpoint pen is slick and innovative. The bulb portion disconnects from the pen cap and doubles as a dust plug for your electronic device. Now that’s ‘A BRIGHT IDEA’!